by Katie McLoughlin | 14 May 2019 | Error, Level Design, Player Character, Programming, UI |
The game is finally at a stage where a mostly-working playable demo can be released for testing – huzzah! Download the demo here Please leave your feedback in the comments on this post~ Known Issues/Bugs Interaction outlines don’t appear around the NPCs...
by Katie McLoughlin | 13 May 2019 | Error, Learning, Player Character, Programming, Solved |
In getting the inventory working, I have run into an, up to now, insurrmountable problem getting the sword (currently the only weapon) to attach to the players hand. This has prevented me from getting the game to a state where it could be released for even the first...
by Katie McLoughlin | 11 May 2019 | Error, Programming, Solved |
Today I: Was able to fix the double clicking issue after interaction. It turned out that it was actually due to the opening and closing of HUD widgets (menus, dialogue, etc.) – I had it set to “Input mode game only” but it needed to be...
by Katie McLoughlin | 8 May 2019 | Learning, Programming, Texturing, UI |
Today I: Added the buletin board to the town and added some sample animated pages Got the animation and scaling of the treasure chest working so it now opens when interacted with Added the dialog to the innkeeper and shopkeeper While doing this I learnt that I was...
by Katie McLoughlin | 7 May 2019 | Learning, Programming, UI |
With only a couple of weeks left before the deadline, it’s time to have a look at the progress I’ve made on the project, and what I have left to do. Due to a combination of some things – namely modelling the dragon and coding the inventory –...
by Katie McLoughlin | 29 Apr 2019 | Learning, Programming |
Today I: Continued working on the inventory system, and got it to the point where items picked up are displayed on the inventory...