Update [11/05/2019]

Today I: Was able to fix the double clicking issue after interaction. It turned out that it was actually due to the opening and closing of HUD widgets (menus, dialogue, etc.) – I had it set to “Input mode game only” but it needed to be...

A Look Back

With only a couple of weeks left before the deadline, it’s time to have a look at the progress I’ve made on the project, and what I have left to do. Due to a combination of some things – namely modelling the dragon and coding the inventory –...