Journey’s End

Well, here we are – the project deadline is tomorrow, so this will be my last post. I managed to complete all of the tasks I set myself in the previous post – the bulletin board has been textured and partially implemented (you can interact with it and see...

Update [10/05/2019]

Today I: Sorted the lighting in the Inn and Shop Discovered that when outines don’t show when all surrounding meshes have render custom depth turned on. This is likely because this setting is used for both the cel shading effect and the outline stencil (I...

A Look Back

With only a couple of weeks left before the deadline, it’s time to have a look at the progress I’ve made on the project, and what I have left to do. Due to a combination of some things – namely modelling the dragon and coding the inventory –...