by Katie McLoughlin | 20 May 2019 | Learning |
Well, here we are – the project deadline is tomorrow, so this will be my last post. I managed to complete all of the tasks I set myself in the previous post – the bulletin board has been textured and partially implemented (you can interact with it and see...
by Katie McLoughlin | 17 May 2019 | Learning |
Today I: Fixed the custom icon for the taskbar. It turns out that Unreal is very fussy about the format of the ICO file (I had been using a 192×192 pixel PNG file renamed to ICO and even tried saving directly as an ICO from Irfanview) and with this in place,...
by Katie McLoughlin | 13 May 2019 | Error, Learning, Player Character, Programming, Solved |
In getting the inventory working, I have run into an, up to now, insurrmountable problem getting the sword (currently the only weapon) to attach to the players hand. This has prevented me from getting the game to a state where it could be released for even the first...
by Katie McLoughlin | 10 May 2019 | Learning |
Today I: Sorted the lighting in the Inn and Shop Discovered that when outines don’t show when all surrounding meshes have render custom depth turned on. This is likely because this setting is used for both the cel shading effect and the outline stencil (I...
by Katie McLoughlin | 8 May 2019 | Learning, Programming, Texturing, UI |
Today I: Added the buletin board to the town and added some sample animated pages Got the animation and scaling of the treasure chest working so it now opens when interacted with Added the dialog to the innkeeper and shopkeeper While doing this I learnt that I was...
by Katie McLoughlin | 7 May 2019 | Learning, Programming, UI |
With only a couple of weeks left before the deadline, it’s time to have a look at the progress I’ve made on the project, and what I have left to do. Due to a combination of some things – namely modelling the dragon and coding the inventory –...