by Katie McLoughlin | 14 May 2019 | Error, Level Design, Player Character, Programming, UI |
The game is finally at a stage where a mostly-working playable demo can be released for testing – huzzah! Download the demo here Please leave your feedback in the comments on this post~ Known Issues/Bugs Interaction outlines don’t appear around the NPCs...
by Katie McLoughlin | 13 May 2019 | Error, Learning, Player Character, Programming, Solved |
In getting the inventory working, I have run into an, up to now, insurrmountable problem getting the sword (currently the only weapon) to attach to the players hand. This has prevented me from getting the game to a state where it could be released for even the first...
by Katie McLoughlin | 11 May 2019 | Error, Programming, Solved |
Today I: Was able to fix the double clicking issue after interaction. It turned out that it was actually due to the opening and closing of HUD widgets (menus, dialogue, etc.) – I had it set to “Input mode game only” but it needed to be...
by Katie McLoughlin | 3 May 2019 | Error, Learning, Solved |
Today I: Continued working on the inventory system. Was able to fix the issue of additional items being added every time the main menu was opened. Can move items from the lootbox to inventory. At one point, the main menu inventory stopped diplaying items and once...
by Katie McLoughlin | 26 Apr 2019 | Error, Learning, Programming, Solved |
Today I: After 2 days unsuccesfully working with the new interaction code, I very reluctantly decided to revert to my snapshot from Tuesday with the old code. The idea of an Interactable class seemed great but having implemented it, I was only able to interact with...
by Katie McLoughlin | 25 Apr 2019 | Error, Learning, Programming |
Today I: Tried to get interaction working but ran into many problems Since Slime was changed an BaseInteractable/Enemy it is unable to access the Player Ref even though other items can access it. After spending 3 hours of frustrating debugging, I realised that I had...